legendre.cpp | Computes the Legendre Polynomial P upper (1) lower n at z; via the Pi lower n / Tau lower n recursion. The two are related by: P_n(z) = sin(acos(z)) * Pi_n (z) d P_n(z) /dz = Tau_n (z) |
ricatti_bessel.cpp | Computes the Ricatti-Bessel function Psi_n(z). This function is used in, for example, various spherical harmonics applications. |
scatter_mie.cpp | Computes so-called "Mie scattering" for a homogenous sphere of arbitrary size illuminated by coherent harmonic radiation. |
scatter_mie_real.cpp | Computes so-called "Mie scattering" for a homogenous sphere of arbitrary size illuminated by coherent harmonic radiation. |