@article{render2014,
author = "Orion Sky Lawlor and Jon Genetti",
title = "Exploiting Spatial Redundancy with Adaptive Pyramidal Rendering",
journal = "Proceedings of {WSCG}",
year = 2014,
month = June,
pages = "J37",
description = {Adaptive pyramidal rendering predicts pixel colors in smooth areas, saving rendering effort for high contrast regions like edges. This coarse-to-fine multigrid-style rendering technique can be run in realtime on modern GPUs. For real fillrate-bound renderers such as GPU raytracers, this can double rendering performance without seriously impacting the rendering quality. See also the presentation, or our source code.}
, source={http://lawlor.cs.uaf.edu/~olawlor/papers/index.html#2014render},
}