@article{render2014,
        author = "Orion Sky Lawlor and Jon Genetti",
	title = "Exploiting Spatial Redundancy with Adaptive Pyramidal Rendering",
        journal = "Proceedings of {WSCG}",
        year = 2014,	
	month = June, 
	pages = "J37",
        description = {Adaptive pyramidal rendering predicts pixel colors in smooth areas, saving rendering effort for high contrast regions like edges.  This coarse-to-fine multigrid-style rendering technique can be run in realtime on modern GPUs.  For real fillrate-bound renderers such as GPU raytracers, this can double rendering performance without seriously impacting the rendering quality.  See also the <a href="http://lawlor.cs.uaf.edu/~olawlor/2014/rendering_2014_v4.pdf">presentation</a>, or our <a href="https://projects.cs.uaf.edu/redmine/projects/directcompression">source code</a>.}
,	source={http://lawlor.cs.uaf.edu/~olawlor/papers/index.html#2014render},
}
